Spoiler warning: Plot and/or ending details follow. If the rose of a currently controlled character loses all of its petals the character will die, resulting in a game over. Petals can be lost by direct contact with an enemy, exposure to environmental hazards, or dialogue-triggered damage. The health meter is conformed by a rose with a certain number of petals (5 for Ib, 10 for Garry). Obstacles come in the forms of blocked paths, which the player must somehow overcome and cross, and enemies and traps which deplete the player character's health. The player moves a character through two-dimensional fields, interacting with and examining various objects. Together, the three of them solve puzzles and try to find a way to get back to the real world. They are a man named Garry whom she saves, and a girl about her own age named Mary whom they bump into later, both of whom have roses of their own. Luckily, Ib finds friends along her journey. What's worse, Ib's life is now linked to that of a red rose she picks up, and if all the petals fall she will die. While looking around, she finds herself stuck in a strange, surreal world where the art has come to life. It follows the experiences of a 9-old girl named Ib who visits an art gallery with her parents. ![]() 4.5 Bad Ending: "Welcome to the World of Guertena".
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